//==============================================================================
// Hoplite_Anim.txt
//==============================================================================

import spear_defines_anim.txt

//==============================================================================
define LargeNorseShield
//Copper Large and Iron Large are temporary and are planned to be changed soon
{
   SetSelector
   {
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments N Shield Large Copper
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments N Shield Bronze
replaceTexture attachments a shields map/attachments a shields mapN1
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments N Shield Bronze
replaceTexture attachments a shields map/attachments a shields mapN3
				}
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Night Head Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Night Head Iron
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Night Head Bronze
         }
      }
   }
}
//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
anim Bored
{
		SetSelector
		{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_BoredA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night standard
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_BoredA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_BoredA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night heavy
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_BoredA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night champion
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
}


//==============================================================================
anim Idle
{
		SetSelector
		{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_IdleA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night standard
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_IdleA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_IdleA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night heavy
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_IdleA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night champion
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
}


//==============================================================================
anim Walk
{
		SetSelector
		{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night standard
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night heavy
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night champion
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
}

//==============================================================================
anim Attack
{
		SetSelector
		{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night standard
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry N Bondi_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night standard
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry N Bondi_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night heavy
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry N Bondi_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night heavy
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night champion
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry N Bondi_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/infantry n night champion
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
}

//==============================================================================
anim Death
{
   SetSelector
   {
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night standard
				connect RightHand Spear hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night copper
				connect RightHand Spear hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night heavy
				connect RightHand Spear hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night champion
				connect RightHand Spear hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night standard
				connect RightHand Spear hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night copper
				connect RightHand Spear hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night heavy
				connect RightHand Spear hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
					ReplaceTexture Infantry G Hoplite Standard/infantry n night champion
				connect RightHand Spear hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
//==============================================================================

anim Build
{      
   SetSelector
   {
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night standard
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night copper
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night heavy
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night champion
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//==============================================================================

anim Heal
{      
   SetSelector
   {
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night standard
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night copper
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night heavy
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night champion
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//==============================================================================

anim Repair
{      
   SetSelector
   {
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night standard
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night copper
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night heavy
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n night champion
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}